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Thematic Analysis and Research conducted based on the frequency and
Findings thematic relevance of the codes,
Following the initial open coding, 188 grouping them into primary themes.
codes were extracted. To avoid This step involved categorizing
lengthening the article, only the serious games according to their
results of this process are reported frequency, as detailed in the table
here. Next, secondary coding was below:
Table 2. Condensation and Classification of Serious Games in Talent Management
Basic Theme (Secondary Code) Frequency Organizer Theme Inclusive Theme
Storytelling 16
Board Games 24
Information Search 10
Handicraft Creation 27
Group Discussion 19
Role-Playing 12
Educational Icebreakers 5
Educational Energizers 5
Talent Attraction
and Development Serious Games
Virtual Educational Simulation 21
Educational Nudge 17
Gamification (Points, Badges, List of Elected) 6
Case Study 10
Escape Room 3
Boot Camps 4
Oral Presentation 3
Gamified Psychological Testing 6
In this stage, thematic analysis both. A panel of experts was asked which
categorized serious games into primary games were most suitable for enhancing
and secondary codes, identifying which the QWL for organizational humans. The
types of games were more effective for results are shown in the table below:
talent attraction, talent development, or