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                  96  /   International Multidisciplinary Journal of Pure Life, 11(39), 2024
                  Thematic  Analysis  and  Research               conducted based on the frequency and
                  Findings                                        thematic  relevance  of  the  codes,
                  Following the initial open coding, 188          grouping  them  into  primary  themes.
                  codes  were  extracted.  To  avoid              This  step  involved  categorizing
                  lengthening  the  article,  only  the           serious  games  according  to  their
                  results  of  this  process  are  reported       frequency,  as  detailed  in  the  table
                  here.  Next,  secondary  coding  was            below:


                         Table 2. Condensation and Classification of Serious Games in Talent Management
                        Basic Theme (Secondary Code)     Frequency    Organizer Theme    Inclusive Theme

                                Storytelling                 16

                                Board Games                  24

                             Information Search              10

                             Handicraft Creation             27

                              Group Discussion               19

                                Role-Playing                 12

                           Educational Icebreakers           5

                            Educational Energizers           5
                                                                      Talent Attraction
                                                                      and Development     Serious Games
                         Virtual Educational Simulation      21

                             Educational Nudge               17
                    Gamification (Points, Badges, List of Elected)   6


                                 Case Study                  10
                                Escape Room                  3


                                Boot Camps                   4
                              Oral Presentation              3


                        Gamified Psychological Testing       6
                  In   this   stage,   thematic    analysis       both. A panel of experts was asked which
                  categorized  serious  games  into  primary      games were most suitable for enhancing
                  and  secondary  codes,  identifying  which      the QWL for organizational humans. The
                  types of games were more effective for          results  are  shown  in  the  table  below:
                  talent  attraction,  talent  development,  or
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