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Enhancing Talent Management through Serious Games… M. J. Zahraeifar et al (93


                     While definitions in organizational             managers,  and  attendants.  The
                  theory  may  indicate  a  universal  truth         research    suggests    that    other
                  about organizations, multiple, diverse             companies  in  tourism,  hospitality,
                  theories  exist  that  are  not  necessarily       and related fields might also benefit
                  consistent  with  each  other  (Hatch  &           from  redesigning  their  human
                  Cunliffe,  2013).  Also,  from  the                resource  management  processes
                  perspective  of  Mulla  Sadra,  the                through gamification.

                  organizational human exercises will and            Pacheco-Velazquez  et  al  (2023)
                  deliberation (Gaeeni, 2018, p. 105).               proposed a collaborative method for
                     Finally,  QWL  directly  refers  to             creating  serious  games,  aiming  to
                  conceptualizing  a  human-centered                 achieve  goals  beyond  entertainment,
                  lifestyle within an organization. QWL              such as learning, behavior change,
                  reflects the real conditions of work in            or skill development. This structured

                  the organization, displaying employees'            approach increases the likelihood of
                  unique  attitudes  and  feelings  toward           producing engaging, effective, and
                  their jobs (Beaudin & Edgar, 2003). It             learning-friendly  games.  Overall,
                  is a method that strengthens employee              collaborative approaches and active
                  satisfaction and performance (Rose et              learning have emerged as priorities,
                  al,  2006,  p.  61).  Accordingly,  QWL            integrating   technological     tools.
                  encompasses methods and approaches                 Consequently,     simulations    and
                  aimed at preserving motivated HR to                serious  games  are  seen  as  effective

                  achieve      optimal       performance,            strategies  in  education,  offering
                  productivity, and organizational goals.            advantages  like  enhanced  critical

                  Literature Review                                  thinking, creativity, problem-solving
                      Fatehi  Jefroodi  (2023)  examined             skills,  and  better  retention  of
                     effective criteria within the theory            practical knowledge.
                     of  organizational  games,  which               Allal-Chérif et al (2022) investigated
                     assesses    the   interactions    and           the role of virtual reality, artificial
                     interdependent relationships among              intelligence, and augmented reality

                     multiple decision-makers.                       games  in  educational  sciences,
                      Mohammadian et al (2022) studied               such as physics. Reviewing studies
                     the  effectiveness  of  gamification in         from 2011 to 2021, they analyzed
                     recruitment processes, focusing on a            common  evaluation  methods  and
                     tourism  company.  Their  findings              assessed    their   strengths    and

                     indicated  that  gamified  recruitment          weaknesses. The results show that
                     processes  were  well-received  by              serious  games  have  improved  the
                     stakeholders,  including  customers,
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