Page 126 - Pure Life 39
P. 126
Enhancing Talent Management through Serious Games… M. J. Zahraeifar et al (101
References Hatch, M. J., & Cunliffe, A. L. (2013).
Organization Theory: Modern, Symbolic
The Holy Qur’an. and Postmodern Perspectives. 3rd ed.
Allal-Chérif, O., Lombardo, E., & Jaotombo, Oxford: Oxford University Press.
F. (2022). Serious Games for Managers: Khani Kordabadi, A. (2014). Designing a
Creating Cognitive, Financial, Decision Support System for Stock
Technological, Social, and Emotional Portfolio Selection in the Tehran Stock
Value in in-Service Training. Journal of Exchange Using Serious Game
Business Research, 146, 166-175. Simulation. Tehran: Farhangian
https://doi.org/10.1016/j.jbusres.2022.03.083 University. [In Persian]
Badra, M. S. (2022a). Chronicle of the Laamarti, F., Eid, M., & El Saddik, A. (2014).
Hundred Historical Events in the An Overview of Serious Games.
Contemporary West and its Function in International Journal of Computer Games
the Human Life and Human Societies. Technology. 358152, 15 pages.
International Multidisciplinary Journal https://doi.org/10.1155/2014/358152
of Pure Life, 9(30), 175-202. Lameras, P., Arnab, S., Dunwell, I., Stewart,
https://doi.org/10.22034/imjpl.2022.6926 C., Clarke, S., & Petridis, P. (2017).
Badra, M. S. (2022b). Structural Pattern Essential features of serious games
Design-Method of Observational design in higher education: Linking
Teaching Based on Relationships and learning attributes to game mechanics.
Ratios Theory (Focusing on the Jamo al- British Journal of Education Technology,
Jam Induction of Anfosi and Afaghi). 4(48), 972-994.
Journal of Educational and Scholastic https://doi.org/10.1111/bjet.12467
Studies, 10(4), 295-328. [In Persian] Ma, M., Oikonomou, A. & Jain, L. (2011).
Beaudin, L. E., & Edgar, L. (2003). Hassles: Serious Games and Edutainment
Their Importance to Nurses' Quality of Applications. Berlin: Springer.
Work Life. Nursing Econ, 21(3): 106-13. Mohammadian, B., Hamidizadeh, A., &
Entezari, F., & Azizi Bandarabadi, M. H. Arooji, M. (2022). Case Study Analysis
(2017). Examining the Role of the of Successful Gamification in
Butterfly Effect in Management. Journal Recruitment in the Tourism Industry.
of Research in Management and Tehran: The First Gamification
Accounting, 15, 141-154. [In Persian] Conference and Gamification Award of
Fatehi Jiifroodi, A. (2023). Identification of Iran, 5-12.
Effective Criteria in Game Theory in Noe, R. (2020). Employee Training and
Organizations. Human Resources & Development. New York: McGraw-Hill
Capital, 3(1), 144-171. [In Persian] Education.
Gaeeni, A. (2018). The investigation and Pacheco-Velazquez, E., Rodes-Paragarino, V.,
explanation of anthropology in Rabago-Mayer, L., & Bester. A. (2023).
management (with insistence on (the How to Create Serious Games? Proposal
application of) the doctrine of transcendent for a Participatory Methodology.
theology in psychology). Methodology of International Journal of Serious Games,
Social Sciences and Humanities, 24(95), 10(4), 55-73.
105-127. [In Persian] https://doi.org/10.17083/ijsg.v10i4.642
https://doi.org/10.30471/mssh.2018.1490